The Zerg player needs toįocus on his army and then quickly zoom to each hatchery to inject larva, make A more complicated macro cycle would be one of aģ base Zerg player that is trying to mass roaches. Warping in units, he is advancing his first few units to place a proxy pylonĪnd then microing his attack. When the Protoss is not Chronoboosting or Is done, looking at their proxy pylon every time Warpgates come off cool down The macro cycle after the opening build order amounts to looking at their baseĮvery 20 seconds to Chronoboost warp gate research and then, once the upgrade Very common 1 Base 4 Warpgate build that many Protoss players know how to do. For basic simple strategies the macro cycle is fairly simple. Of production and macro related commands that need to be done on a periodicĬycle. So, what is "The Macro Cycle"? The Macro Cycle is simply the quick checklist Your hotkeys, where your eyes are looking,Įverything about how you play should be built and designed around the macro Everything about your mechanical approach to the game should begin andĮnd with your macro cycle. Macro Cycle" instead of something like hotkeys or spam. You might be wondering why I am starting off with a discussion on "The Understanding of those concepts into a singular concept is to focus in on Many players come close to understanding this and the very good That these concepts are really one and the same when you look at the game in a What most players will fail to do is to understand Most people will correctly associate macro, micro, and multitasking as theīasic elements of mechanics. Strategies will feel impossible and the game will become frustrating. Strategy is possible and should make sense. Methods and ability to input actions into the game. Mechanics, in the world of the StarCraftĢ gamer, are the counterpoint to strategy. For the sake this guide, let’s pretend that you have no I assume that you have a mental definition of the word mechanics and how it However, being able to execute any strategy well is more important. Strategic decisions, of what buildings and units you should make when, are important. Most people will not record their own first person play, but you should still be aware of when you are giving redundant commands, or moving your mouse inefficiently. What to look for, why you should care, and how to actually do it. It tells you how to actually improve your play. That is why I am presenting this guide here. Yet it is the least talked about, with forums full of "strategy" advice that is flawed or simply unnecessary. Improving your mechanics and awareness is the most important part of getting better at the game, and the best way Get better", they will tell you to "macro better" - but they never tell If you ask a StarCraft II professional while watching their streams "how do you advance in leagues" or "how do i I function best when I know exactly what and why I am doing
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